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Curriculum

KS3

KEY COURSE INFORMATION

I.C.T. at KS3 builds on what students have learnt at KS2, helping them to establish a wide range of practical skills as well and a good knowledge and understanding of I.T. and its application in the world around them.

KS3 Computing

Computing is integrated into ICT at KS3, so that students study:

  • what a computer is, the parts that make it up, basic input and output devices, RAM and ROM and secondary storage
  • what a network is, how it works and the most common topologies.
  • how to control devices and program them to do what they want them to do
  • How to design and create a game using instructions they have written
  • Hot to do basic programming.
  • how databases work, how to manipulate them and use them to achieve a specific purpose.
Year 7
                         Topic            Skills
Autumn 1




 
E-Safety.
Staying safe online.
Cyber bullying.
Online I.D.

 
  • Knowing how to stay safe online, how to change privacy stings, who you should and shouldn't talk to.
  • Dangers of social media, what to do if you are being bullied online, what information can you share.
  • How to protect yourself, how to deal with viruses and what antivirus software should you use.
Autumn 2





 
Spreadsheets.
Spreadsheet basics.
Functions.
Chart/Graphs.
'What if' questions.

 
  • Formatting a spreadsheet - colour, font, data types.
  • Entering basic formula, (+,/,*,-,sum).
  • Entering advanced functions (countif, absolute cell referencing).
  • Creating accurate charts and graphs and analysing the results.
  • How to use goal seek and how to test a spreadsheet.
Spring 1



 
Parts of a Computer.
Internal and external hardware.
C.P.U.
R.A.M. and R.O.M.
Additional internal hardware.
  • Knowing the difference between internal and external hardware.
  • Knowing what the C.P.U. does and how it affects your computers performance.
  • Knowing the difference between R.A.M. and R.O.M.
Spring 2


 
Scratch.
Programming.
Creating instructions in Scratch.
Making a game in Scratch.
  • Being able to set up a project in Scratch.
  • Being able to use a range of controls and variables to make a working program.
     
Summer 1


 
Control.
Flow charts.
Flowol - zebra crossing & traffic lights.
Flowol - Greenhouse.
  • Knowing how to draw a flowchart.
  • Being able to create a flowchart when planning a project.
     
Summer 2



 
Web Design.
Evaluation of websites.
H.T.M.L.
Serif WebPlus.
 
  • Being able to explain what makes a good website, how to evaluate a website made by someone else.
  • Being able to use H.T.M.L. tags to create a website.
  • Being able to use web design software to create a working website.
Year 8
                         Topic            Skills
Autumn 1



 
Marketing.
What is marketing?
Methods of market research.
Marketing mix.
 
  • Understanding what the main principles of an effective, successful marketing campaign are.
  • Know how to identify your target market.
  • Knowing what the marketing mix is and understanding how businesses use it.
Autumn 2




 
Networking.
Types of network.
Topologies.
Hardware and security.

 
  • Knowing the different hardware that is needed for a network.
  • Knowing the difference between peer-to-peer and client server networks.
  • Understanding the advantages and disadvantages of the main network topologies.
Spring 1



 
Databases.
What are databases?
Setting up a database.
Queries and forms.
 
  • Being able to setup a Microsoft Access database which allows easy data entry.
  • Being able to run simple and complex queries.
  • Being able to produce a report which can be tailored and shows query results.
Spring 2




 
Coding.
Programming languages.
Variables and constants.
Loops.

 
  • Producing a simple set of instructions which allows for a simple data entry in python.
  • Producing a program which has a loop and a range of data types in python.
  • Being able to annotate the code to explain what you have done and how it can be improved.
Summer 1




 
Data Representation.
Binary numbers.
Hex numbers.
Images and sound.

 
  • Being able to convert denary numbers into binary and binary into denary.
  • Being able to convert denary numbers into hex and hex into denary.
  • Being able to explain how images and sounds are made in code.
Summer 2




 
Project.
Marketing.
Networks.
Hardware and software.
Presenting information.
Evaluating.
  • Producing a marketing campaign for a business.
  • Being able to recommend a network including all the hardware, security and topology for a business.
  • Presenting your information to others and then producing a detailed evaluation.